Tuesday, September 8, 2009
Work
Is exhausting. No new poetry in awhile because I'm just too damn tired after working overnight at Target to do much of anything useful. Haven't submitted anything in awhile either, but I'm going to revisit the haiku I wrote in April with an eye at writing some more and sending them out somewhere.
Tuesday, August 4, 2009
Another New Poetry Credit
"The very strange thing that occurred to me on my way to work through the pouring rain this morning" has been published at U.M.Ph.! Prose e-zine. Click the link and scroll down.
Full poem reposted after the break too.
Full poem reposted after the break too.
Friday, July 31, 2009
New Poetry Credit
Glass: A Journal of Poetry has published my poem "How to Achieve Immortality" in its latest issue.
Full poem after the break, too.
Full poem after the break, too.
Sunday, July 26, 2009
Check out my review of Paul Steven Stone's Book "How To Train A Rock."
Video also posted after the break.
Video also posted after the break.
Tuesday, July 7, 2009
DungeonLand!
Alright, so the poetry muse has left me currently dry for words. However, a new bug is buzzing in my ear, and that is DungeonLand! I'm in the process of designing a table-top roleplaying/board game for younger kids to help teach reading and basic math. Obviously I have an ulterior motive - that is to help teach my daughter to do those things.
I've been busy with this the last week, have a rough draft of rules currently being critiqued in various places, and have spent, all told, 24+ hours making art for it. Sadly, that accounts for only 5 creatures so far - four of the six basic characters and only one monster. That said, each successive creation takes less time but gets a little more complex, as is to be expected with learning curves. (A contact sheet of the images so far is after the break.)
You can see the rough draft of the rules at RPG.net and DragonAvenue.com. I'd appreciate any of you RPG playing friends taking a look and being honest.

I've been busy with this the last week, have a rough draft of rules currently being critiqued in various places, and have spent, all told, 24+ hours making art for it. Sadly, that accounts for only 5 creatures so far - four of the six basic characters and only one monster. That said, each successive creation takes less time but gets a little more complex, as is to be expected with learning curves. (A contact sheet of the images so far is after the break.)
You can see the rough draft of the rules at RPG.net and DragonAvenue.com. I'd appreciate any of you RPG playing friends taking a look and being honest.
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